Work Breakdowns Reel Learn Approach Studio Request a planning session
The approach

VFX without regret.

Clear scope, real timelines, and calm delivery under pressure. We make the decisions early, while options still exist, so nobody pays for them twice.

01 — THE ECONOMICS

You pay for VFX twice, or once.

Every production pays for its VFX decisions either way: early, with clarity, or later, with money and stress. The expensive version is the shot that gets designed in the edit, months after the camera wrapped, when the only currency left is budget.

The cheap version is a conversation in pre-production, where someone senior asks the boring questions before a single frame is shot. What's real, what's CG, where's the camera, what can we get on the day. The answers are nearly free in pre-production and ruinous in post.

02 — CONTINUITY

Senior people, end to end, no handoffs.

Most VFX problems aren't technical — they're handoff problems. The shot that got passed between four people and lost its director somewhere in the middle.

We're built the other way on purpose. The senior person in the planning session is the same one across the project to final pixel: fewer people, more continuity, a director who only has to explain the shot once. A small team is how we keep that continuity, not a constraint we apologise for.

03 — ON AI

An honest take on AI.

AI isn't coming for VFX artists. It's coming for the friction around them. It's very good at roto, clean-up and versioning, the thousand small tasks that eat an artist's day, and not good at the judgement that makes a shot work for a director.

A tool that does the boring 80% faster doesn't replace the craft; it gives the craft more room. That's where we use it, and that's the only place it earns its keep.

04 — RESTRAINT

The shot that didn't need to be a shot.

The most valuable thing a VFX supervisor ever said on one of my sets was "you don't need us for that." A studio that's only paid to add shots has every reason to add shots.

A studio that's paid to make the film work will happily talk you out of half of them. Know which one you're hiring.

What we do

The disciplines on the table.

01 / WORLD

Environments & set extension

Period and contemporary environments, set extensions and augmentation that read as the real location, not an addition to it.

02 / LIGHT

Lighting & lookdev

Matching the plate's light so the CG sits inside the photography — the work you're meant to never notice.

03 / PAINT

Matte painting / DMP

Digital matte painting for skies, vistas and backings where building the world in full would cost more than it's worth.

04 / SCREENS

Screen & device comps

Phones, monitors and displays composited to read correctly on camera, with the graphics tracking and the glare honest.

05 / CLEAN-UP

Rig removal & clean-up

Wires, rigs, crew, markers and modern intrusions taken out cleanly, so the frame holds up at full resolution.

06 / FINISH

Compositing & finishing

Final pixel compositing, integration and QC — colour-managed, delivery-specced, defensible in the grade suite.

07 / ON SET

On-set supervision

A senior pair of eyes on the day: data capture, reference and the calls that stop post starting with archaeology.

08 / PLAN

VFX planning

The structured conversation before the schedule locks: what to shoot, what to build, what to leave alone, and what each costs.

Ways in

Four shapes of engagement.

Every job is scoped individually, but almost all of them arrive in one of these shapes. If yours doesn't, the planning session is where we work out what does.

01 / PARTNER

Final-pixel partnership

End-to-end responsibility from early planning to delivered frames — for productions that want one accountable studio across the whole show.

02 / EPISODIC

Episodic delivery

Consistent results across long runs and tight turnarounds — built for repeatability, clear approvals and series pace. Our home ground.

03 / SEQUENCE

Feature & hero sequences

Senior-led delivery of the complex or high-pressure sequence — contained scope, clear priorities, deliberate trade-offs.

04 / TARGETED

Targeted shots & planning

Defined shots executed cleanly when your decisions are already locked — or a planning-only engagement before they are.

How we engage

The questions producers actually ask.

What is a planning session?

An hour, usually before the schedule locks, where we go through your script or board and work out what's actually a VFX problem and what isn't. You leave knowing what to shoot, what to build, and what to leave alone. It's usually free — it's the cheapest VFX you'll ever buy, and the point where decisions are still reversible.

How does a small team handle scale?

A senior core carries every shot, with regular collaborators we know and trust scaled in per job. You get the continuity of a small team and the capacity to deliver a season — without a stranger inheriting your sequence halfway through.

How does bidding work?

Shot by shot, against worst-condition assumptions — so the number you plan around is the number you finish on. We'd rather give you an honest bid you can build a schedule on than a hopeful one that moves later.

What size of job do you take?

A single hero shot through to a full season. If a job is better off elsewhere, we'll tell you that in the first conversation rather than after you've committed.

What happens under pressure?

When the deadline tightens, the standards don't move. We'll be straight with you about what's achievable and what it costs, and we deliver to spec on the date we agreed. Calm delivery is the whole point.

Jobs are scoped individually — there's no fixed price list. The first conversation is free.

An honest filter

When we're not the right studio.

Saying this up front saves everyone a month. We're probably not the right fit if you're after the lowest number in the pile — worst-condition bids rarely win a price race, they just finish where they started. If the plan is premium results without early planning. If the budget can't be discussed — we can't protect a number we're not allowed to know. Or if you want a vendor that says yes to everything, because a studio that never subtracts shots is spending your money on its own reel.

Good VFX disappears. Good judgement doesn't.

Not every project needs more VFX. Every project needs better decisions. When pressure increases, our standards don't change.

Before the schedule locks

Decide while the options are still cheap.

An hour in pre-production is the cheapest VFX you'll ever buy. We'll tell you what to shoot, what to build, and what to leave alone.

Request a VFX planning session MELBOURNE, AUSTRALIA · WORKING WORLDWIDE